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Dragoons
The Dragoons are an elite group of paladins whom are dedicated to Bahamut the Platinum Dragon. They were founded by Jurondall, a silver dragon of the Talons of Justice. In the guise of a human warrior, Jurondall rallied a small group of knights against an attack by the Cult of the Dragon. These ten knights swore immediate fealty to Jurondall. Jurondall led the paladins into the mountains and began their conversion to the ethos of Bahamut. Several years later, these ten paladins emerged from the mountains as the first Dragoons, powerful warriors dedicated to law and justice. Dragoons are considered specialty paladins of Bahamut although they have several powers that are quite different from a normal paladin.
| Ability Requirements: |
Strength 14, Intelligence 12, Wisdom 14, Charisma 17 |
| Prime Requisites: |
Strength, Wisdom |
| Alignment: |
Lawful Good |
| Weapons: |
Claws, Harpoons, Javelins, Mauls, Pikes, Tridents, Spears, Polearms, Lances |
| Armor: |
Any |
| Spheres: |
Elemental Air, Law, Sun |
| Magical Items: |
Same as Paladins |
| Races Allowed: |
Human, Half-Elf, Elf, Aasimon, Guardinal, Dwarf, Half-dragons, Gnomes, Halflings |
- Dragoons may be humans, half-elves, elves, aasimon, guardinals, dwarves, half-dragons, gnomes, halflings although there are no known Dragoons of the shorter races.
- Dragoons may select weapon proficiencies from both the priest and warrior groups with no crossover penalties.
- Dragoon's gain experience, save, attack, and gain hit points as a paladin.
- Dragoons may not turn undead
- Dragoons recieve a +2 reaction modifier from good-aligned dragons.
- Dragoons recieve a +2 bonus to all saving throws.
- Dragoons may heal himself or another by laying on of hands once per day. The Dragoon can heal two hit points per experience level.
- The Dragoon has a natural aura with a 10' radius. Within this aura, summoned or evil creatures suffer a -1 penalty to all attack rolls.
- A Dragoon may specialize in any weapon they are normally allowed to use.
- The Dragoon can perform a focused attack that takes all actions for a given round and inflicts triple damage once per day.
- At 3rd level, the dragoon can focus attack twice per day.
- At 5th level, the dragoon may detect evil up to 60' away by concentrating. A Dragoon may do this as often as they choose.
- At 5th level, the dragoon becomes immune to dragon fear.
- At 7th level, the dragoon's focus attack increases quadruple damage.
- At 7th level, a dragoon projects a Circle of Power in a 10' diameter when yielding a holy weapon.
- At 9th level, Dragoons recieve spells as a Paladin. They can cast priest spells from the following spheres: elemental air, law and sun.
- At 9th level, a dragoon may focus attack three times per day.
- At 13th level, the dragoon's focus attack inflicts five times damage.
- At 15th level, a dragoon may bond with a dragon. The dragon and and the dragoon become linked mentally serving each other in all respects.

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