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Assassin
Description: A fighter assassin is a deadly force with which to reacon. He is highly skilled in combat and is fearsome to behold. He is not the shadow hugging assassin that many would expect but an efficient killer nonetheless. Some see them as glorified bounty hunters, the assassins victims know otherwise. These assassins are certainly not above using stealth and subterfuge, although it is not their primary method of operation. They are also know to emply a variety of poisons to either subdue or kill their opponents. Role: A fighter/assassin is a deadly and ruthless killer. He is cool and calculating. He can in a pinch take a leadership role. Fighter assassins are not necessarily loners and can function well in a group. In fact, entire companies of these assassins have been known to band together. Secondary Skills: Assassins can come from any walk of life and therefore may have any Secondary proficiency. Weapon Proficiencies: Assassins may use any weapon. Assassins prefer to select a trademark weapon and use it whenever possible. Some examples include scythes, razor string bolas, or any other especially cruel looking weapon. Nonweapon Proficiencies: Bonus: All Assassins recieve the Tracking non-weapon proficiency. Also due to their training in many types of poisons, they recieve the herbalism proficiency. Recommended: Warrior: Blind-Fighting, Set Snares, Endurance, Spell Tactics General: Riding (Any), Rope Use, Rogue: Disguise Wizard: Reading/ Writing. Equipment: Warriors can wear any type of armor and carry any weapon. As already stated, assassins tend to use weapons that inspire fear into their victims. The same is especially true of their armor. Assassin armor is almost always tinted black with deadly spikes and skull ornamentation. The helms usually are designed to depict a demon or may be crafted from a human skull. Recommended Traits: Alertness, Light Sleeper, Inherent Immunity: Poison. Benefits: Assassins have a base 5% chance per level to detect poisons by touch, taste, smell, or a victims system. They also can treat poison with a +1 proficiency bonus. Assassins also have the ability to move silently and hide in shadows. These abililities increases 5% per level to a maximum of 95%. Hindrances: Known assassins recieve a -4 reaction adjustment from other characters. In addition, they tend to be bound to an evil lord or organization such as the Zhentarim. An assassin who has the resources to operate on his own is a man to be feared indeed. Wealth: Standard for the character's class.
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