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Weapons Master

Ability Requirements: Strength 12, Dexterity 13, Intelligence/ Knowledge 14
Prime Requisites: Strength, Intelligence
Races Allowed: Humans, Elves, Dwarves.
Alignments Allowed: Any non-chaotic

Description: The wepons master is a warrior of legend in his own time. He is well versed in many fighting styles and can easily use any weapon with deadly skill. They are men that are greatly feared by any enemy and highly sought out as allies.

Role: The weapons master has two distinct roles within any campaign. As a young adventurer, he spends a great deal of his time hunting down lost fighting arts and practicing with a multitude of weapons. He is constantly travelling amongst masters so that he might absorb as much knowledge as possible. In his later years, it is likely that the Weapons Master will find himself in the employ of a powerful lord or city training the soldiers. He may also find himself working in his own keep with students of the fighting arts lining up at his door.

Secondary Skills: A weapons master should have the weaponsmith secondary skill.

Weapon Proficiencies: When created, the weapons master must take at least one broad group of weapons. As he progresses in levels, he should devote as many points as possible to learning the other broad groups of weapons.

Nonweapon Proficiencies: Bonus: Style Analysis Recommended: Warrior: Blind-Fighting, Weaponsmithing, Armorer, Endurance, Spell Tactics, Tactics General: Riding (Any), Etiquette Wizard: Ancient History: Swordsmanship, Reading/ Writing.

Equipment: The weapons master will usually have a favorite weapon, but they should also carry two or three weapons of different types with which to practice.

Recommended Traits: Alertness, Ambidexterity, Obscure Knowledge: Fighting Styles.

Benefits: The weapons master devotes his entire life to combat. Due to this exhaustive training, they recieve a -1 to their initiative against any humanoid opponent.

Hindrances: Weapons Masters develop reputations rather easily. They are therefore the target of many would-be warriors out to prove themselves.

Wealth: Weapons Masters receive the normal 5d4 X 10 gp.


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Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.