l  Resources  l  Raven's Nest  l  Fan Section  l  

Resources


Rules

Equipment

Magic

Races

Classes
  3E Classes
  2E Classes
  Prestige Classes
  Class Combos
  Kits

Monsters

NPC's

Downloads

Articles

Dragoon

by Citadelraven.com

Dragoons are an elite group of warriors who fight with the tenacity of a dragon. They are well known for the use of spears, polearms and lances. Dragoons are fiercely dedicated to the dragonkind and fight along side them in battle.

Dragoons are commonly paladins or clerics, although fighters are also common. A dragon will often sponsor a sorcerer or wizard to complement their fighting prowess with magic. Rogues and Bards and Barbarians are rarely chosen for the prestigeous position. Few monks are found among the ranks of the dragoons although it is not impossible.

Unless the PC's are evil, a NPC Dragoon will likely be a welcome ally. If however the PC's find themselves at odds with the good dragons, they will fnd themselves facing the Dragoon.

Hit Die: d10.

Requirements
To qualify to become a dragoon, a character must fulfill all the following criteria.

Alignment: Lawful Good
Base Attack Bonus: +6
Jump: 8 ranks
Feats: Cleave, Power Attack, Weapon Focus (Any spear, polearm or lance)
Special: Must be sponsored by a dragon.

Class Skills
The dragoon's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Handle Animal(Cha), Intimidate (Cha), Jump (Str), Ride (Dex)

Skill Points at Each Level: 2 + Int modifier.

Class Features
All of the following are class features of the dragoon prestige class.

Weapon and Armor Proficiency: dragoons are proficient with all spears and polearms, with all types of armor, and shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.

Mobility: At first level, the dragoon recieves this feat for free.

Jump: At first level, the dragoon recieves a +10 competence bonus to his Jump skill checks and is not limited by his height.

Leap Attack: At 2nd level, a dragoon gains the extraordinary ability to make a leap attack. To make a leap attack, the dragoon must make a successful Jump check (DC 20), if successful, may attempt to target his opponent with a devastating attack inflicting +2d6 bonus damage. Every four levels the dragoon gains thereafter, he increases the damage by +2d6. When performing a leap attack, the dragoon recieves a +4 dodge bonus to AC and a +4 reaction bonus to reflex saves until his next action. The dragoon may only make one leap attack per round.

Pierce: At 3rd level, the dragoon gains the ability to pierce. When an opponent is reduced to 0-hitpoints, the dragoon may make a 5' step thru the blow and make a free attack at an opponent directly behind the original target.

Natural Armor: The dragoons skin begins to take on the features of his draconic sponsor. He gains a +1 natural AC bonus at 2nd and 8th level.

Damage Reduction: At 4th level, the dragoon gains damage reduction (DR) 3. At 10th level, the damage reduction increases to DR6.

Superior Weapon Focus: Stacking with any existing Weapon Focus bonus, this adds an additional +1 to all attack rolls with the dragoon's weapon.
Class
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +2 +0 Jump Bonus, Mobility
2nd +2 +3 +3 +0 Natural Armor+1, Leap Attack +2d6
3rd +3 +3 +3 +1 Pierce
4th +4 +4 +4 +1 Damage Resistance 4
5th +5 +4 +4 +1 Superior Weapon Focus
6th +6 +4 +4 +2 Leap Attack +4d6
7th +7 +5 +5 +2  
8th +8 +7 +4 +3 Natural Armor +2
9th +9 +7 +5 +3  
10th +10 +8 +5 +3 Damage Resistance 6, Leap Attack +6d6


l  News  l  Links  l     About the Raven  l  Sitemap  l



Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.