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Avenger

by Needles

Avengers are those who fight to correct wrongs that have been commited against them, loved ones, or their friends. An avenger primarily does this through use of martial combat or divine magic, few sorcerers or wizards choose this class. Normally they work to right the wrongs that pertain to themselves but once this accomplished many times they can be found serving under kings or others in places of power.

Fighters, rangers, paladins, and clerics are most commonly found within the ranks, but the occasional monk or rogue and can be found in their midst. Fighter types most frequently choose this class because they are the best suited for it. The avenger is even better than a fighter in combat. With the gained combat abilities any character with spell abilities can no longer gain power as a spell caster, ever or he will lose all avenger ability.

Hit Die: d10.

Requirements
To qualify to become an Avenger, a character must fulfill all the following criteria.

Base Attack Bonus: +8
Ride: 8 ranks
Intimidate: 8 ranks
Concentration: 8 ranks
Feats: Weapon Focus: Any
Race: Humans, dwarves, elves, halflings.

Class Skills
The Avenger's class skills (and the key ability for each skill) are Bluff(Chr), Concentration(Con), Craft(Int), Diplomacy(Chr), Intimidate(Chr), Proffesion(Wis), Ride(Dex), Swim(Str). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at Each Level: 6 + Int modifier.

Class Features
All of the following are class features of the avenger prestige class.

Weapon and Armor Proficiency: Avenger's gain no new proficiencies.

Determination: At 1st level, the Avenger can bolster his abilities through sheer force of will. The avenger gains +2 to strength/constitution and 2d8 hps for 10 rounds, usable once per day + Charisma bonus (if positive).

Shield of Faith: As the spell 1/day, caster level equal to all total levels. This is a supernatural ability.

Greater Determination: The avenger gains +3 to strength/constitution and 4d8 hps for 10 rounds, usable once per day + Charisma bonus (if positive), this ability supersedes Determination.

Damage Reduction: At 4th level, the avenger develops a resitance to damage. He recieves DR 1/-. This ability increase again at 9th level to DR 2/-.

Strength Boost: At 5th level, the avenger recieves a +1 to his strength ability.

Sneak Attack: This is the same as the roguse ability. See Players Handbook page 48.

Tongues: Useable as the spell 1/day, caster level equal to all avenger level. This is a supernatural ability.

Weapon of Vengeance: Once per month the avenger may imbue his primary weapon to strike down a specific foe who has wronged him or someone close to him. This power lasts for 1 hour and grants the following powers against the specified enemy. The enemy must make a Will save(DC 20 + avenger's charisma bonus)or be irrevocably slain when hit. If the save is succesful they still take double damage. The avengers exudes a powerful aura while using this ability. All intelligent beings within 100 feet must make a Will save(DC 10 + level + charisma bonus)or be affected by the spell cause fear for 5 rounds. This is a supernatural ability.

Class
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +1 +1 +1 Determination
2nd +2 +2 +2 +2 Shield of Faith
3rd +3 +2 +2 +2 Greater Determination
4th +4 +3 +3 +3 DR 1/-
5th +5 +3 +3 +3 Strength Boost
6th +6 +4 +4 +4 Uncanny Dodge (Can't be Flanked)
7th +7 +4 +4 +4 Tongues
8th +8 +5 +5 +5 Charisma Boost
9th +9 +5 +5 +5 DR 2/-
10th +10 +6 +6 +6 Weapon of Vengeance


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Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.