l  Resources  l  Raven's Nest  l  Fan Section  l  

Resources


Rules

Equipment

Magic

Races

Classes
  3E Classes
  2E Classes
  Prestige Classes
  Class Combos
  Kits

Monsters

NPC's

Downloads

Articles

Sumo

by Shawn Hale

Sumo

Sumo warriors are skilled in the manipulation of weight and momentum to give the the edge in close quarters fighting.

Hit Die: d10.

Requirements
To qualify to become a Sum, a character must fulfill all the following criteria.

Base Attack Bonus: +4
Balance: 6 ranks
Intimidate: 6 ranks
Feats: Power Attack, Improved Bull Rush, Improved Grapple, Improved Unarmed Strike.

Class Skills
The Sumo's class skills (and the key ability for each skill) are Balance (Dex), Intimidate (Cha), Jump (Str), Perform (Cha), Sense Motive (Wis). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at Each Level: 2 + Int modifier.

Class
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +2 Resilience, Empowered Hands, Grapple Expert
2nd +2 +3 +0 +3 Supreme Bull Rush, Toughness
3rd +3 +3 +1 +3 Unarmed Damage 1d10, Cannon Skull
4th +4 +4 +1 +4 Flurry Slaps
5th +5 +4 +1 +4 Damage Reduction 1
6th +6 +5 +2 +5 Unarmed Damage 1d12, Power Stance
7th +7 +5 +2 +5 Gain +1 to Strength
8th +8 +6 +2 +6 Ki Strike +1
9th +9 +6 +3 +6 Enlargement, Gain +1 to Con
10th +10 +7 +3 +7 Ultimate Slam

Class Features
All of the following are class features of the Sumo prestige class.

Weapon and Armor Proficiency: Sumo's gain no new weapon or armor proficiencies. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.

Resilience: At 1st level, the sumo gains his Constitution modifier (if positive) as a bonus to his armor class when not wearing armor.

Empowered Hands: When a sumo wrestler makes an unarmed strike he adds 1&1/2 his strength modifier to all damage rolls.

Grapple Expert: Sumo's gains a +4 to all grapple checks and do not grant enemies bonuses to hit while the sumo has someone pinned.

Supreme Bull Rush: Sumo's can bull rush any size creature and have a +4 competence bonus on a bull rush attack.

Toughness: A sumo gains the Toughness Feat as described in the Players Handbook.

Cannon Skull: When the sumo makes a charge attack he hits with his head and does x2 his strength modifier on a hit if the opponent has not seen this before the sumo gains a +2 circumstance bonus to his attack and damage rolls. The sumo can only perform a cannon skull the first round of combat.

Flurry Slaps: The sumo may move half his normal movement and attack an opponent 2 times at his highest base attack bonus.

Damage Reduction: The sumo gains damage reduction 1. He can shrug off the first point of damage dealt him by all attacks.

Power Stance: When the sumo takes the full defense action he may choose to stand still while doing so he becomes immobile gaining a +15 on all strength and grapple check stackable with all bonuses.

Ki Strike: The sumo's strikes become +1 weapons.

Enlargement: The sumo becomes 1 size category larger. This effects grapple checks as well as AC bonuses.

Ultimate Slam: The sumo can give up all attacks to execute an ultimate slam attack the sumo can make one attack to one 10x10 square dealing 1d6 per level of sumo reflex save vs. 15+Con modifier for half. All creatures that make the reflex save can act normally on their turn all the creatures that did not make the save are considered pinned and must make an opposed Str check to break free.


l  News  l  Links  l     About the Raven  l  Sitemap  l



Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.