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2E Adventuring Gear

There are inventors, and there are gnomes, and I say gnomes do it the best. Not to mention, their amusing to watch, and those big noses!!! Hah! I've managed to find my way into a couple a workshops here an there and find some really exciting stuff. Take a look at these wild inventions.

Clock Work Figurine
Cost: 1000gp + Weight: 1lb +
Clock work figurines are the creation of Gond's worshippers. These creations are easily confused with magical constructions and golems because of their appearance. Clock work figurines come in many forms including birds, bears, tigers, dogs, snakes and fish. A clock work figurine is a mechanical construct. It is almost always made of metal but other materials are not unheard of. The figurines are charged with the essence of the animals which they represent and a part of their creators personality. Interestingly enough, the essence of the animal is so strongly bound to the construct that rangers can communicate with tese constructs as easily as they would a living animal.

These constructs are extremely intelligent and some may even communicate in the common tongue. A clock work figurine is highly resilient to damage and makes saving throws at a +4 bonus. In addition, all figurines have a base of AC 1 and may damage creatures that normally require magical weapons to hit. They are assumed to have all of the abilites of their living counterparts in addition to any heightened abilites built into their new bodies. Clock work constructs do not fatigue and do not require sleep. Clock work constructs that become damaged may be repaired by any blacksmith of average talent. Constructs that are reduced to 0hp must be taken to a priest of Gond to be repaired. A clock work construct may not be 'resurrected' if it is reduced to -20hp.

Birds Clock work birds are the most common constructs. Their natural abilites of flight coupled with their economical size make them a practical choice for this technology. Clock work birds come in the form of ravens, owls, hawks and even parrots. Ravens and parrots have limited speech capabilites and are therefore favored. All birds have an extra HD above that listed in the Montrous Manual and do normal damage.

Insects Clock work insects are another favorite. Their diminutive size poses a challenge to the craftsmen and can be useful for infiltrating small spaces. These constructs are the least intelligent of any created. They can follow simple, basic commands such as: "get the keys", "push the button" or "retrieve the diamond." These constructs have 1/2HD regardless of what type of insect they are fashioned after. They can be assumed to have a Str 3 and Int 5.

Mammals Clock work mammals cover a broad range of animals from the very small (rats, mice, squirrels) to the very large (bears, wolves, panthers). These constructs are extremely lethal in combat. They have extremely sharp claws and teeth as well as weighing close to twice that of a living creature. Mammals have one extra hp per HD listed in the Montrous Manual. In addition, the damage of the constructs is increased to the next higher dice.

Fish Clock work fish are the rarest of these creations. They are impractical as companions and must be made of special materials to prevent them from rusting and sinking to the bottom of the sea. No clock work fish has ever been able to speak. They are however extremely efficient swimmers and can swim at speeds one and half time sthat of similar fish.

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Gnomish Ocular Enhancer
Cost: 200gp Weight: 1lb
The Gnomish Ocular Enhancer resembles a small telescope. It was invented by the gnomish inventor Mechanicles and is becoming a popular item in the North around Silverymoon where he makes his home. The Ocular Enhancer comes in two versions one for bows, the other for an arquebus. Both versions have the same effect when used. The Ocualr enhancer provides a +1 to hit at medium and long range. Thereby reducing the penalties from -2/-5 to -1/-4. These items are usually made of polished brass or copper and are suprisingly compact for a gnomish design.

Ocular Enhancers are not without their flaws. If they are ever jarred significantly, such as parrying with a bow or dropped from over 6', the lenses will become misaligned. Aligning the lenses requires a successful engineering proficiency check or an Aim(Dex) check with a -6 penalty.

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Sharp Scabbard
Cost: 5gp Weight: 1lb
The sharp scabbard was invented by the gnomish inventor Mechanicles of Silverymoon. The sharp scabbard looks like any other scabbard except at the top where it is encircled by a rigid metal band. Tmetal band may be ornately decorated (increased cost) or plain metal. On the inside, set at opposing angles, are whetstones that sharpen the sword each time it is drawn.

In game terms, any sword stored in a sharp scabbard gains a +1 to damage on the first three attacks after it is drawn. Due to the sharpening effect of the scabbard, it is impossible to quick draw the sword. It takes one full round to draw the weapon regardless of any fast-draw proficiency.

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Tisel Cord(Eight Cord)
Cost: 80gp Weight: 2 lb (for 50')
Tisel is a superstrong, extremely light rope weaved from several unique materials. The primary ingredient is the web fluid of a giant spider, hence the name eight cord, for the eight legs of the spider. The fluids are boiled and used to treat a thin rope weaved from horse hair and sheep gut, by steaming. The resulting rope is about an 1/8" in diameter and is extremely strong, weighing one quarter the amount of silk rope. It is expensive to make but is conventient on expeditions where extremely long lengths of rope are need.

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Weapons Harness
Cost: 40gp Weight: 5 lb
To the untrained eye, a weapons harness looks like a pile of leather straps and multiple sheaths. To a person who knows how to properly wear one, the weapons harness can turn any person into a walking arsenal. A weapons harness is not an item one commonly sees in a city. It is only worn by those expecting trouble and is a sure way to attract the attention of the city guard.

The weapons harness can be customized to almost any specification. The following description is the most common: two short swords, criss-crossed on back; longsword, vertical on back; two daggers, horizontal along small of the back; six darts, three along each breast; six darts' three under each arm; two daggers, mounted vertical and upside down under breast darts; four daggers, two per hip; and two knives, one per thigh. This setup can be customized with alternate weapons. Common variances include: throwing stars in place of darts; three shortswords or three longswords on the back; chakram on the hip; or pouches filled with caltrops on the hips. It is almost a given that a person employing a weapons harness will be carrying daggers in their boots as well as on their forearms, but these are not part of the weapons harness. If the swords are removed, it is possible to hide the harness and all of its weapons under a cloak or cape.

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Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.