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Dueling Cloakby Colin Chapman
This large, heavy, often elaborate cloak is weighted along the bottom edge with numerous small lead beads sewn into the seam. It is often used to parry with, wound around a character's off-hand to act as a buckler (+1 Armor Bonus, -1 Armor Check Penalty, 5% Arcane Spell Failure), but may also be thrown like a net to entangle opponents. When you throw a dueling cloak, you make a ranged touch attack against your target. The cloak's maximum range is 10 feet, and you suffer no range penalties to throw it even to its maximum range. If you hit, the target is entangled. An entangled creature suffers -2 on attack rolls and a -4 penalty on effective Dexterity. The entangled creature can only move at half speed and cannot charge or run. If the entangled creature attempts to cast a spell, it must succeed at a Concentration check (DC 15) to be able to cast the spell. The entangled creature can escape with an Escape Artist check (DC 10) that is a full-round action. The cloak has 3 hit points and can be burst with a Strength check (DC 20, also a full-round action). A dueling cloak is only useful against creatures between Tiny and Medium size, inclusive, and need not be folded to be thrown effectively.
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