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Dwarven Plateby Citadelraven.com
Edition: l AD&D 2e l D&D 3e (original) l The original 2nd Edition entry from the Forge. Dwarven Plate is a collective name give to many different suits of armor. Each suit is an exscuisite masterpiece of craftsmanship. Many suits are adorned with spikes and carvings. Each suit is made of Mithril Steel that has been enchancted with everbright and may be trimmed in gold, silver, or not at all. These suits of armor will magically alter themselves to fit any creature between 3' and 7' tall. Dwarven Plate is the equivalent of full plate +2. The armor weighs half the normal weight of field plate for calculating encumberance. These suits of armor get are named because they emmulate a dwarves hardy constitution. Anyone wearing a suit of Dwarven plate has his hit points doubled. Any damage taken is first absorbed by the armor before taking away from the wearers hit points. This damage will "heal" at 1hp per hour. It cannot be restored by any other means although if the wearer takes enough damage to take away from his base hit points, he may cure that damage by normal means. As submitted to the site's 3e section; shown unchanged. Dwarven Plate is a collective name give to many different suits of armor. Each suit is an exscuisite masterpiece of craftsmanship. Many suits are adorned with spikes and carvings. Each suit is made of Mithril Steel that has been enchancted with everbright and may be trimmed in gold, silver, or not at all. These suits of armor will magically alter themselves to fit any creature between 3' and 7' tall. Dwarven Plate is the equivalent of full plate +2. The armor weighs half the normal weight of field plate for calculating encumberance. These suits of armor get are named because they emmulate a dwarves hardy constitution. Anyone wearing a suit of Dwarven plate has his hit points doubled. Any damage taken is first absorbed by the armor before taking away from the wearers hit points. This damage will "heal" at 1hp per hour. It cannot be restored by any other means although if the wearer takes enough damage to take away from his base hit points, he may cure that damage by normal means. Caster Level: 13th; Prerequisites: Craft Magic Arms and Armor, endurance and regeneration; Market Price: 243,650 gp; Cost to Create: 121,825 gp + 9742 xp.
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