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Dreamscape Ring

by Sarelth

Dreamscape Ring

Edition:  l  D&D 3e (original)  l

Originally posted on the Realms of Evil forums (Womb of Creation), January 26, 2002. The author did not name an edition; it is filed under D&D 3e by its rules. It was the author's entry in the forum's "Ultimate Contest," whose theme was Dreamscape. Shown as written, with light spelling and formatting fixes only.

The ring is polished Mithral, entwined with a strip of Unknown metal that forms a Celtic Knot like pattern around the wearers finger. The Unknown metal seems to flow constantly around the Mithral areas of the ring.

The Ring allows the wearer to see into the Dreams of those around him and to change what is happening in said dreams.

Main Power

The wearer can at will look into the dream of any nearby sleeper. The Wearer can, if he so chooses, attempt to enter the Dream. This is accomplished by touching the ring to the target, Who gets a Will Save (DC15) to Prevent the Entree. If successful, the Wearer's body slowly settles to the Ground near the Targets and they enter a Deep Sleep, Neither the Ring Wearer Nor the Target Can be woken up easily during this time.

Once in the Dream the Ring Wearer can Observe or take an Active part in the Dream. Ie:Finding the Dreamer and getting secrets out of them as it is only a Dream, or Causing the Dreamworld around them to form Nightmares and Horrific scenes or even causing the Dreamer to have erotic or otherwise Good Dreams. To Accomplish this the Ring wearer must make an Opposed Will Save vs the Dreamer, the higher roll gaining control of the Dream State, Roll this once per Action to alter the Dream.

If the Dreamer makes the First save they realize that they can control this dream and may get Bonuses to the following saves, were as if they fail the first save they may get penalties to any following saves, DM's Discretion.

Other Abilities

  • Once per day the ring can bring any one dream being from a dream into the Prime Material Plane, where it will stay until dispelled, possibly causing mayhem or joy, depending on the dream being and the person it was taken from.
  • 3 times per day the ring can cast daydream (as a 10th-level sorcerer). This works exactly like a daze spell, though the victim's mind is filled with dream creatures that can be pulled from it!
  • At will the wearer can enter a dreamlike state that allows their body to heal at an accelerated rate (1 hp/hour). During this time they are extremely vulnerable to physical harm and even more susceptible to dream manipulation, as the ring will not affect their own dreams during this time!

Source: from the Realms of Evil forums. Original thread: "THE ULTIMATE CONTEST!!! (has prize!)" in the Realms of Evil Forum Archive.

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Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.