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Thieves Gloves

by Citadelraven.com

Thieves Gloves

Edition:  l  AD&D 2e  l  D&D 3e (original)  l

The original 2nd Edition entry from the Forge.

Thieves gloves are usable by any class but derive their name for their particular usefulness to thieves. The gloves will automatically size themselves to fit any race from a halfling to a giant. Once donned, the gloves dissappear and are completely undetectable. The gloves were actually created for an animal trainer who was having problems with teething lions.

When worn, theives gloves confer a limited regeneration. The gloves will completely regenerate any damage done to the hands of a given individual. This includes the complete regeneration of the hand from the wrist up. The gloves themselves are completely indestructable and cannot be forcibly removed unless the wearer is deceased.


As submitted to the site's 3e section; shown unchanged.

Thieves gloves are usable by any class but derive their name for their particular usefulness to thieves. The gloves will automatically size themselves to fit any race from a halfling to a giant. Once donned, the gloves dissappear and are completely undetectable. The gloves were actually created for an animal trainer who was having problems with teething lions.

When worn, theives gloves confer a limited regeneration. The gloves will completely regenerate any damage done to the hands of a given individual. This includes the complete regeneration of the hand from the wrist up. The gloves themselves are completely indestructable and cannot be forcibly removed unless the wearer is deceased.

Caster Level: 13th; Prerequisites: Craft Wondrous Item, regenerate; Market Price: 12,000 gp; Weight: 1 lb.

back to wondrous items


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