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3E SpellsCurse of the Inept Hjymer created this spell as a deterrent against the rogues that were continuall hired to steal his spellbook and learn the secrets of his perosnal magicks. When this spell is expended it causes an the entire 100 sq. ft. of the targeted area to flash with a sickly green light for less than a fraction of a second but those who fail to make their save keep this aura of incompetence about them and the visibility of its effects are staggering, literally. This spell causes the target to lose manual coordination and mental focus on a large scale. If the target misses their saving they suffer a -5 incompetence penalty on all skill checks, -1 to attack and damage rolls, and finally a -3 to all reflex saves for the duration of the spell (maximum of 15 rounds). The material components for the spell are a bit of a gelatinous cube and the hair off of a half-orc's back.
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