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3E Spells

Amplify Damage
by Citadelraven.com

Necromancy 
 
Level: Clr 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft/2 levels)
Duration: 1 round/level
Saving Throw: Fortitude partial
Spell Resistance: Yes

Amplify damage causes those effected to take an additional 2d6 points of damage whenever they take physical damage. Spells that inflict energy damage do not work with this spell. If the target makes a successful Fortitude save, they still take and additional 1d6 damage whenever they are successfully attacked.


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