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Heroes: Landolier Manowar
Tall and thin, Landolier is known for his gruff, uncaring personality. He has pale blue eyes and shoulder length copper hair. Dark circles and under his eyes and whip scars across his back show the hardships he has already faced in his life. He is normally seen wearing his silken blue robes and a black wide-brimmed hat with a blue feather.
Statistics: l AD&D 2nd Edition l D&D 3.5 Edition l D&D 5th Edition l
4th-Level Specialty Priest of Mystra Neutral Good
Armor Class
Movement
Level
Hit Points
THAC0
No. of Attacks
|
4
13
4
32
18 (unmodified)
3/2
|
Str
Dex
Con
Int
Wis
Cha
|
10
16
14
17
18
14
|
Special Attacks
Special Defenses
Magic Resistance
|
Turn Undead
Unaffected by dead and wild
magic zones
nil
|
Saving Throws
|
Para/ Pois/ Death
Rod/ Stave/ Wand
Pert/ Polymorph
Breath
Spell
|
9
13
12
15
14
|
|
 |
Spell Access
Major: All, Astral, Chaos, Charm, Creation, Divination, Elemental, guardian, Healing, Law, Necromantic, Numbers, Protection, Summon, Thought, Time, Travel, Ward
Minor: Animal, Plant, Sun, Weather
1st
5
|
2nd
4
|
3rd
0
|
4th
0
|
5th
0
|
6th
0
|
7th
0
|
8th
0
|
Weapon
Walking Stick +2
Bolas
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#Att
3/2
1/1
|
+Att/Dmg
+3/ +2
+1/ +0
|
Thac0
15
19
|
Damage
1d6/ 1d4
1d3/ 1d2
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Speed
0
7
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Abilities/ Traits
Infravision 60'
Less Sleep
30% Restist Sleep/ Charm
Read Magic at Will
Weaveglow
Detect magic Once per day
Nystul's Magical Aura Once per day
NonWeapon Proficiencies
Reading/ Writing: Common 12
Reading/ Writing: Elven 12
Reading/ Writing: Dwarven 12
Astrology 9
Religion: Faerunian 11
Spellcraft 12
Herbalism 11
Cooking 11
Epicure 15
Organic Preservation 12
Languages: Common, Elf, Gnome, Halfling, Goblin, Hobgoblin, Orc, Gnoll, Dwarf
Weapon Proficiencies
Weapon Expertise: Bo stick
Bolas
Equipment
Black leather boots
Tan leather pants
White Tunic
Midnight Blue silk robe trimmed in white
Black wide-brimmed hat with blue feather
Backpack
Waist Pouch
Scribes Case
Paper, ink, Quill
Dagger
Walking Stick +2
Ring of X-ray Vision
Studded Leather +1
Portable Hole
Bolas
Scroll Case
Holy Symbol of Mystra
Bedroll
Flint & Steel
Hourglass
5 Candles
Half-Elf Cleric 4 of Mystra, Neutral Good
Provisional conversion, awaiting review by DamienRahl.
| Hit Dice | 4d8+8 (32 hp) |
| Initiative | +3 |
| Speed | 30 ft. |
| Armor Class | 17 (+3 Dex, +4 +1 studded leather), touch 13, flat-footed 14 |
| Base Attack/Grapple | +3/+3 |
| Attack | Walking stick +6 melee (1d6+2) or bolas +6 ranged (1d4 nonlethal plus trip) |
| Full Attack | Walking stick +6 melee (1d6+2) or bolas +6 ranged (1d4 nonlethal plus trip) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Turn undead 5/day (+2, 2d6+6, 4th) |
| Special Qualities | Half-elf traits, low-light vision, spells |
| Saves | Fort +6, Ref +4, Will +8 (+2 against enchantments; immune to sleep) |
| Abilities | Str 10, Dex 16, Con 14, Int 17, Wis 18, Cha 14 |
| Skills | Concentration +9, Diplomacy +4, Heal +7, Knowledge (arcana) +10, Knowledge (nature) +5, Knowledge (religion) +8, Listen +5, Profession (cook) +8, Search +4, Spellcraft +12, Spot +5 |
| Feats | Exotic Weapon Proficiency (bolas), Weapon Focus (quarterstaff) |
| Languages | Common, Elven, Dwarven, Gnome, Halfling |
Domains: Knowledge (casts divination spells at +1 caster level; all Knowledge skills are class skills) and Magic (uses scrolls, wands and other spell-completion and spell-trigger items as a 2nd-level wizard).
Walking Stick: A +2 quarterstaff. Weapon Focus stands in for his 2e weapon expertise with the bo stick.
Half-Elf Traits: Immune to sleep, +2 on saves against enchantments, low-light vision (his 2e infravision).
Cleric Spells Prepared (caster level 4th; save DC 14 + spell level):
0—create water, detect magic, guidance, light, read magic;
1st—bless, command, protection from evil, sanctuary, shield of faith, Nystul's magic aura*;
2nd—augury, lesser restoration, owl's wisdom, silence, identify*.
*Domain spell.
Gifts of Mystra (carried over from 2nd Edition):
Weaveglow (Su): At will, Landolier can make his body shed a soft blue-white radiance, giving off light like a candle.
Steady Weave (Ex): His spells and spell-like abilities work normally in dead magic and wild magic areas.
Possessions: +1 studded leather, +2 quarterstaff (walking stick), dagger, bolas, ring of x-ray vision, portable hole, silver holy symbol of Mystra, scribe's case with paper, ink and quill, scroll case, backpack, waist pouch, bedroll, flint and steel, hourglass, 5 candles.
Conversion notes (how conversions are made):
- His 2e Dweomerkeeper (Mystra's specialty priest from Faiths & Avatars) becomes a cleric with the core Knowledge and Magic domains.
- Read magic and detect magic are 0-level cleric spells he can prepare, and Nystul's magic aura is his Magic domain spell, covering three of his 2e powers.
- Weapon expertise with the bo stick becomes Weapon Focus (quarterstaff); his walking stick +2 is a +2 quarterstaff.
- Languages are trimmed to the five 3.5 allows him; Goblin, Hobgoblin, Orc and Gnoll are dropped.
- Weaveglow and his immunity to dead and wild magic are carried over from 2e as Gifts of Mystra; the light weaveglow sheds is new to this conversion. His 2e Less Sleep trait is dropped.
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Medium Humanoid (Half-Elf), Cleric (Arcana Domain) 4, Neutral Good
Provisional conversion, awaiting review by DamienRahl.
| Armor Class | 16 (+1 studded leather) |
| Hit Points | 31 (4d8+8) |
| Speed | 30 ft. |
| Abilities | Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 17 (+3), Wis 18 (+4), Cha 14 (+2) |
| Saving Throws | Wis +6, Cha +4 |
| Skills | Arcana +5, History +5, Insight +6, Investigation +5, Medicine +6, Perception +6, Religion +5 |
| Senses | Darkvision 60 ft., passive Perception 16 |
| Languages | Common, Elvish, Dwarvish, Gnomish, Halfling |
| Background | Sage |
| Proficiency Bonus | +2 |
Fey Ancestry: Landolier has advantage on saves against being charmed, and magic can't put him to sleep.
Channel Divinity (1/Rest): Turn Undead, or Arcane Abjuration: each celestial, elemental, fey or fiend within 30 feet that can see or hear him must make a DC 14 Wisdom save or be turned for 1 minute.
Actions
Walking Stick (+2 Quarterstaff): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage, or 6 (1d8+2) if used with two hands.
Bolas: Ranged Weapon Attack: +3 to hit (not proficient), range 5/15 ft., one Large or smaller creature. Hit: The target is restrained until it or another creature uses an action to make a DC 10 Strength check to free it. (5e has no bolas, so this uses the net's rules.)
Spellcasting: Landolier is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks).
Cantrips (at will): guidance, light, mage hand, prestidigitation, sacred flame, thaumaturgy
1st level (4 slots): bless, command, cure wounds, detect magic*, guiding bolt, magic missile*, sanctuary
2nd level (3 slots): augury, lesser restoration, magic weapon*, Nystul's magic aura*, silence
*Arcana domain spell, always prepared. Mage hand and prestidigitation come from the domain's Arcane Initiate feature.
Gifts of Mystra (carried over from 2nd Edition):
Weaveglow: As a bonus action, Landolier can make his body shed a soft blue-white dim light in a 5-foot radius, or end the glow.
Steady Weave: His spells work normally in dead magic and wild magic areas.
Possessions: +1 studded leather, +2 quarterstaff (walking stick), dagger, bolas, ring of X-ray vision, portable hole, holy symbol of Mystra, scribe's case with paper, ink and quill, scroll case, backpack, pouch, bedroll, tinderbox, hourglass, 5 candles.
Conversion notes (how conversions are made):
- Cleric with the Arcana Domain (Sword Coast Adventurer's Guide), whose always-prepared spells include detect magic and Nystul's magic aura, two of his 2e powers.
- Half-elf darkvision and Fey Ancestry replace his 2e infravision and sleep/charm resistance.
- 5e has no bolas, so they use the net's rules; he isn't proficient with them.
- Languages are trimmed to the five 5e allows him.
- Weaveglow and his immunity to dead and wild magic are carried over from 2e as Gifts of Mystra; the light weaveglow sheds is new to this conversion. His 2e Less Sleep trait is dropped.
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Combat: Landolier is not accustomed to combat. He is of mediocre skill with his wlaking stick and bolas but poses no real threat to a seasoned fighter. Although he is not cowardly, he usually avoids such situations at all costs.
History: Landolier lived the traditional hard-life of a half-elf. Disowned by both of his parents, he was sold into slavery and was bought by a viscious wizard known as Tam. Landolier served as Tam's personal slave and was often beaten for his 'failures'. He was taught to make fine wines for his master who had a taste for the stuff. Tam's viscious ways eventually brought down the wrath of another wizard. It was prior to this battle that an emmissary of Mystra presented Landolier with a magical hole and asked him to hide and preserve the magicians knowledge should he fall in the battle. Tam did indeed fall and Landolier made good on his escape. He now travels the Realms on a mission to preserve all magical knowledge leaving most of the items he finds with the closest temple of Mystra.

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