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MinotaursThese are the minotaurs as they are portrayed in my campaign. Like the minotaurs of Krynn, they are a seafaring race. Their massive ships are capable of withstanding the rigors of the open sea and dwarf most other ships. Minotaurs are powerfully built and tower more than seven feet in height, with the head of a bull and the body of a human. Their coloration can range from black to white with brown and red being common. The males gorw horns from 1 to 2 feet in length while the females are a bit shorter. Minotaurs revere physical strength above all else, and they believe that the strong should naturally rule the weak. They are ruthless, harsh, and stubborn, but they can be surprisingly intelligent and introspective. Their society is based upon the strongest and most capable warriors ruling. Female minotaurs are just as capable as the males and can fight to improve their station. Their religion is based upon the Norse Pantheon with Odin being their primary god. Most of the minotaurs encountered in the game will be warriors or Crusaders of Odin or Thor. Racial Adjustments: +2 Str, +2 Con, -2 Wis, -2 Cha
Level Limits: Racial Characteristics:
Minotaur Abilities: All minotaurs can headbutt for 2d6 damage and have a natural armor class of 6. They recieve an additional six hitpoints at first level. Due to their immense size, minotaurs take damage as large creatures. Minotaur characters recieve 30 character points with which to pick their initial abilities.
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