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En Garde  [Fighting Style] by Ed Hastings
You are able to assume a defensive stance that allows you to react to the enemy.
   Prerequisites: Expertise
   Benefit: At his initiative, the practitioner may assume an ‘en garde’ position as a full attack action, with a 5 foot step allowed. When doing this, the practitioner holds position until the first opponent moves to attack him in melee. When the first opponent makes their first melee attack against the practitioner after he has taken this stance, the practitioner must make a resisted attack roll against the opponents attack roll. If the practitioner equals or exceeds the opponents attack roll with his own his en gard attempt was succesful, otherwise it was unsuccesful.

If successful the opponents first melee attack is negated totally and the practitioner must immediately take a single standard action attack against that opponent (and that opponent only); this attack may be used to intiate a Disarm or a Trip, which if succesful can often halt an opponents offensive. After the practitioner has taken his attack, the opponent may finish their action minus their first attack.

If the en garde attempt was unsuccesful the opponents attack is handled as normal and the practitioners action for the round is lost.

This Feat is usable in conjunction with Improved Trip and Improved Disarm. This Feat may only be used once in a round regardless of circumstances.


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Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.