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Rapid Assault  [Fighting Style] by Ed Hastings
You may launch a furious attack of blows in melee at the expense of leaving yourself vulnerable.
   Prerequisites: Base Attack +6, Expertise, Improved Initiative
   Benefit: As a full attack option the practitioner may take up to a -10 penalty to his AC and gain an equal competence bonus to his BASE attack. Both the AC penalty and the Attack bonus last until the practitioners action in the following round. As this modifies the practitioners BASE attack bonus, this will grant the practitioner additional attacks just as if he were of a higher level but for that round only.

Example: Ularo Santeos is beset by a fearsome swordsman. Throwing caution to the wind, on his initiative Ularo announces that he will employ Rapid Assault against the foe and will take the full -10 penalty to AC. Ularos base attack is normally +13/+8/+3; for the following round it will be +23/+18/+13/+8/+3 but his normally impressive 23 AC drops to a mere 13 AC. His flurry of blows catches his opponent by surprise and the first 3 hit, but afterwards the foe severely punishes the off-balance and unprotected Ularo.


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Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.