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Critical Hits

Optional Rule: This rule was devised as a quick and simple resolution to the critical hit system. Critical Hits occur whenever a natural roll of 18-20 (16-20 for High Masters) exceeds the number to hit by 5 or more. A 20, regardless of required numbers to hit, is always a critical and cannot be defended against, i.e. no parries or blocks. The effects of a critical hit are determined by the size of the weapon as follows.
Weapon Size Critical 18-19 (16+) Natural 20
S +1d4 +4
M +1d8 +8
L +1d12 +12
H+ +1d20 +20


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Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.