l  Resources  l  Raven's Nest  l  Fan Section  l  

Resources


Rules

Equipment

Magic

Races

Classes

Monsters

NPC's
  Friends
  Foes
  Heroes

Downloads

Articles

Heroes: Pommel

Fun loving does not even begin to describe this halfling Rogue. The only thing that Pommel likes more than pick pocketing fine jewels is drinking a stout beer. He's one of the few halflings that can honestly claim to have out-drunk a dwarf(who shall remain unnamed). Pommel is also an accomplished sailor. With his prized looking glass, he has become a vaulable asset to the crew of the Soaring Maiden.

Statistics:  l  AD&D 2nd Edition  l  D&D 3.5 Edition  l  D&D 5th Edition  l

6th-Level Halfling Thief, Chaotic Good

Armor Class
Movement
Level
Hit Points
THAC0
No. of Attacks
4
12
6
30
18 (unmodified)
varies
Str
Dex
Con
Int
Wis
Cha
10
19
13
16
13
16
Special Attacks
Special Defenses
 
Magic Resistance
backstabx3
+3 save vs. poison, rod,
stave, wand & spell
nil
Saving Throws
Thief Abilites
Para/ Pois/ Death
Rod/ Stave/ Wand
Pert/ Polymorph
Breath
Spell
12
12
11
15
13
PP
OL
F/R
MS
HS
DN
CW
90%
65%
45%
85%
65%
50%
80%
Pommel
Weapon
Maine-gauche
Dagger
Pistol
#Att
1/1
1/1
1/2
+Att/Dmg
+3/ +0
+4/ +0
+3/ +0
Thac0
12
14
15
Damage
1d4/ 1d4
1d4/ 1d3
1d8/ 1d8
Speed
0
0
4

Abilities/ Traits
30' Infravision
+1 ti hit w/ sling or thrown weapon
-4 to opponents suprise
Ambidextrous
Double-jointed
Scroll Use: 30%
Deep Sleeper

NonWeapon Proficiencies
Reading/ Writing 12
Etiquette 12
Tumbling 15
Tightrope Walking 10
Swimming 9
Seamanshp 13
Information Gathering 15
Appraisal 10
Herbalism: Black Powder 12

Weapon Proficiencies
Short Blades
Maine Gauche Specialist
Single Weapon Style
Black Powder Pistol

Equipment
Lockpicks
Water-tight Scroll Case
Carving Tools
Powder Horn 30 shots
Silver Ring of Wishes empty
4 Heal Potions
SpyglassThis spyglass allows the user to see double distance in normal daylight. It also allows the user to see through darkness and fog as if it were a clear day.


Halfling Rogue 6, Chaotic Good

Provisional conversion, awaiting review by DamienRahl.

Size/TypeSmall Humanoid (Halfling)
Hit Dice6d6+6 (30 hp)
Initiative+4
Speed20 ft.
Armor Class17 (+1 size, +4 Dex, +2 leather armor), touch 15, flat-footed 13
Base Attack/Grapple+4/+0
AttackMain-gauche +10 melee (1d3/19–20) or thrown dagger +11 ranged (1d3/19–20) or pistol +9 ranged (1d8/×3)
Full AttackMain-gauche +10 melee (1d3/19–20) or pistol +9 ranged (1d8/×3)
Space/Reach5 ft./5 ft.
Special AttacksSneak attack +3d6
Special QualitiesEvasion, halfling traits, trapfinding, trap sense +2, uncanny dodge
SavesFort +4, Ref +10, Will +4 (+6 against fear)
AbilitiesStr 10, Dex 19, Con 13, Int 16, Wis 13, Cha 16
SkillsAppraise +7, Balance +12, Climb +8, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, Gather Information +11, Hide +15, Listen +3, Move Silently +15, Open Lock +11, Profession (sailor) +7, Search +7, Sleight of Hand +13, Spot +7, Swim +4, Tumble +12
FeatsExotic Weapon Proficiency (firearms), Weapon Finesse, Weapon Focus (dagger)
LanguagesCommon, Halfling, Dwarven, Elven, Gnome

Sneak Attack (Ex): Pommel deals an extra 3d6 damage against a foe who is flat-footed or flanked, or who is denied a Dexterity bonus to AC.
Evasion (Ex): No damage on a successful Reflex save against an effect that normally deals half damage on a save.
Uncanny Dodge (Ex): Pommel keeps his Dexterity bonus to AC when flat-footed or attacked by an invisible foe.
Halfling Traits: +1 on all saves, +2 morale bonus on saves against fear, +1 on attacks with thrown weapons and slings (included above).
Main-gauche: Uses the statistics of a dagger. Weapon Focus (dagger) reflects Pommel's 2e specialization.
Pistol: Uses the Renaissance pistol from the Dungeon Master's Guide, sized for a Small wielder (range increment 50 ft.). His powder horn holds 30 shots.

Possessions: Leather armor, main-gauche, dagger, pistol and powder horn (30 shots), thieves' tools, water-tight scroll case, carving tools, 4 potions of cure light wounds, Spyglass of Seeing, spent ring of three wishes (no wishes left).

Conversion notes (how conversions are made):

  • Leather armor is assumed; it matches his 2e AC of 4.
  • His maine-gauche uses dagger statistics, and his specialization becomes Weapon Finesse plus Weapon Focus (dagger). The site's Main Gauche feat isn't used: it's an off-hand style, and it needs Ambidexterity, which 3.5 removed.
  • The pistol is the Renaissance pistol from the Dungeon Master's Guide, sized for a Small wielder.
  • Halflings have no darkvision in 3.5, so his 30-foot infravision is dropped.
  • His ring of wishes is listed as spent, as in 2e.

Back to top


Small Humanoid (Lightfoot Halfling), Rogue (Thief) 6, Chaotic Good

Provisional conversion, awaiting review by DamienRahl.

Armor Class15 (leather armor)
Hit Points39 (6d8+6)
Speed25 ft.
AbilitiesStr 10 (+0), Dex 19 (+4), Con 13 (+1), Int 16 (+3), Wis 13 (+1), Cha 16 (+3)
Saving ThrowsDex +7, Int +6
SkillsAcrobatics +10, Athletics +3, Investigation +6, Perception +4, Sleight of Hand +10, Stealth +10
ToolsThieves' tools +10, navigator's tools +3, vehicles (water) +3
SensesPassive Perception 14
LanguagesCommon, Halfling, Thieves' Cant
BackgroundSailor
Proficiency Bonus+3

Sneak Attack (1/Turn): Pommel deals an extra 10 (3d6) damage when he hits with a finesse or ranged weapon and has advantage, or when an ally is within 5 feet of the target.
Cunning Action: Pommel can Dash, Disengage or Hide as a bonus action.
Fast Hands: Pommel can use Cunning Action to make a Sleight of Hand check, use thieves' tools, or take the Use an Object action.
Second-Story Work: Climbing costs Pommel no extra movement, and his running jumps reach 4 feet farther.
Uncanny Dodge: When an attacker he can see hits him, Pommel can use his reaction to halve the damage.
Expertise: Acrobatics, Sleight of Hand, Stealth and thieves' tools (included above).
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy: Pommel rerolls natural 1s on attacks, checks and saves; has advantage on saves against being frightened; can move through the space of larger creatures; and can try to hide behind a creature at least one size larger.

Actions
Main-gauche (Dagger): Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.
Pistol: Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 9 (1d10+4) piercing damage. Uses the Dungeon Master's Guide firearm rules (loading); Pommel is proficient, and his powder horn holds 30 shots.

Spyglass of Seeing: Lets Pommel see twice as far in daylight, and through fog, smoke and nonmagical darkness. Full rules are on its item page.

Possessions: Leather armor, main-gauche, dagger, pistol and powder horn (30 shots), thieves' tools, water-tight scroll case, carving tools, 4 potions of healing, Spyglass of Seeing, spent ring of wishes (no wishes left).

Conversion notes (how conversions are made):

  • Rogue (Thief) with the Sailor background for his seamanship; Lightfoot halfling.
  • The pistol uses the Dungeon Master's Guide firearm rules, and he's treated as proficient.
  • The Spyglass of Seeing now has 3.5 and 5e versions on its item page.
  • Halflings have no darkvision in 5e, so his 30-foot infravision is dropped.

Back to top


Combat: Pommel will typically avoid combat when ever he can. If forced up against a single foe, Pommel will always shoot first with his pistol and if necessary, use his Maine Gauche. In a large scale melee, such as a ship-to-ship battle, Pommel uses hit-and-run tactics. His favorite tactic is to use his black powder pistol from a distance.

History: Pommel's early life was one of extreme hardship. He joined to the Thieves Guild in Baldur's Gate, Pommel performed simple jobs that paid very little.


l  News  l  Links  l     About the Raven  l  Sitemap  l



Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.