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Titanotropes
Titanotropes are an odd subterranean race. They have a unique ability to change their size and in doing so change their strength. They are believe to be a offshoot giant race. They range from 6' to as tall as 30' at their largest. Many maintain a size around 8 or 9 feet. They have violet skin that ranges from darker to lighter hues. Typically they have sandy brown to blondish red hair. Their natural lifespan is approximately 300 years. They are mostly miners by trade living both above and below ground. They maintain a close relationship with both dwarves and gnomes. The males have horns growing from their backs at the shoulders. Males typically dual among themselves to prove their superiority. The race has a deep sense of pride in themselves and their work. They live in a clan setting with approximately 75-100 members in anyone area.
Racial Adjustments: +1 Str, +1 Con, -2 Cha
Level Limits:
Cleric: 12
Fighter: U
Ranger: 12
Thief: 8
Titanotrope Abilities:
All Titanotropes have the ability to change their size and thus change their strength. The typical titanotrope has a strength of 18 and each level that they increase it lowers their Intelligence and Armor Class by 1 and their Wisdom by two. Their Strength cannot rise above a 25.
They must make a Willpower check if their Wisdom falls below nine and an aggressive action is made towards them or else they will enter a berserker rage. This is similar to the priest ability to incite berserker rage. While enraged the titanotrope gains a +2 to attack and damage and he cannot run from a fight unless no further enemies face him. He must then make a successful Willpower check in order to emerge from the rage. If he fails, he may begin to attack anyone making aggressive movements toward him. He suffers no ill affects following the rage. Titanotropes recieves 35 character points to with which to purchase their initial abilities.
- Boulder Hurling (10): The character gains the ability to throw boulders as per their strength class according to the tables for a potion of giant strength.
- Damage bonus (5): +1 damage bonus with one weapon of the player's choice.
- Dense skin (10): If the minotaur is struck by a blunt weapon, the character suffers only half the damage the attack would normally inflict.
- Health bonus (10): +1 bonus to the character's Health subability score: the score can be up to 5 points higher than the character's Fitness score.
- Hit Point Bonus (10): +1 hit point per level per additional Strength level.
- Mining Detection Abilities (10): A character with this skill is familiar with mining, tunneling, and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on D6
Detect any sliding or shifting walls or rooms, 1-4 on D6
Detect any grade or slope in the passage they are passing through, 1-5 on D6
Detect stonework traps, pits, and deadfalls, 1-3 on D6
Detect new construction in stonework, 1-5 on D6
- Taunt (5): Once a day the titanotrope can taunt someone, as per the 1st
level wizard spell.
- Tough Hide (5): The titanotrope has a natural AC of 8.
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