Citadel Raven
Site Navigation:
Warroom
Proving Grounds
Hall of Heroes
Monster's Lair
New Races
The Forge
New Equipment
Magic Blades
Magic Weapons
Magic Armor
Miscellaneous Magic
Magical Rings
Magical Jewelry
The Masters
Library
Item Contest
The Gallery
Links
Site Map
Main
Citadel Raven:
About Us
Awards

ADNDSE

Dragon Scale Armor

It is the epitome of an adventurers career, a suit of dragon scalemail to proudly present his success as an adventurer. For years adventurers have hunted down evil dragons for honor, glory and riches. And what better way to display ones success than fashioning a suit of armor from the beasts hide. And what of the heroic adventurers whose selfless actions have rescued a gentle silver or imposing gold dragon from certain doom, certainly their bold actions deserve reward. And so on rare occasions a great dragon will shed its own scales and offer them as gifts to worthy allies. And between these two extremes are the much rarer dargons of neutrality.

Dragonscale is highly prized. Besides being a valuable component in many magical potions and spells, it makes excellent armor and shields. Dragonscale is commonly categorized into two categories: awards and trophies. Award class dragonscale is the highest quality and makes the best armor. It is the scale that is willingly given by a dragon to an ally. It offers greater protection and will have more special abilities than trophy class scales. Trophy class scalemail is dragonscale that has been stripped from the carcass of a dead dragon. It is usually partially damaged from whatever caused the magnificent creatures death and offers weaker protection as a result. It offers some special protection as well but not nearly as well as award class armor.

Each dragons scales offer differing grades of protection based upon the creatures age. Each scale type also offers enhanced resistance to certain forms of attacks. This protection is usually better in award class armor but both grades will normally offer some extra protection. Finally, there are the special powers. Special powers are only found in award class armor. It is believed that part of the living essence of the dragon is stored in the scales and is passed along with the willing gift of the scales.

Type: This is the type of dragon from which the armor is taken.
AC Modifier: This modifier is applied to the dragons AC to determine the actual AC of the new armor or shield. The first number is for award class and the second is for trohpy class.
Powers: These are the standard powers inherent in each type of armor.
Special: These special powers are only found in suits of award class scalemail.
Type AC Mod Powers Special
Black -3/-6 +2 save vs. acid +4 save vs. acid
Cast darkness 1/day
Blue -3/-6 +2 save vs. lightning +4 save vs. lightning
Cast lightning bolt at 5th lvl 1/day
Green -4/-8 +1 save vs. gaseous attacks Immune to all gaseous attacks
Red -2/-5 +3 save vs. fire +6 save vs. fire
Heat Metal 1/day
White -4/-8 +2 save vs. cold Ice Walk as per dragon ability
Amethyst -4/-8 +2 vs. enchantment/charm Wild Talent: Telepathy
Additional 10 psp's
Crystal -4/-7 +1 reaction adjustment Charm Person 1/day
Emerald -3/-6 +3 save vs. sound attacks +2 save vs. fire
10 additional psp's
Sapphire -3/-6 +2 save vs. sound attacks Immunity to all fear
Topaz -3/-6 Breath Water 1/day Wild Talent: Biofeedback
Brass -2/-5 +2 resist sleep +2 resist fire/heat
+1 resist lightning
Bronze -3/-6 +1 save vs. lightning
+1 save vs. gaseous attacks
Polymorph 1/week
Copper -4/-8 +2 save vs. acid Taunt 1/day
Phantasmal Force 1/day
Gold -2/-4 +2 save vs. fire
+2 save vs. gaseous attacks
Bless 1/day
Detect Lie 1/day
Silver -2/-6 +2 save vs. cold Featherfall 1/day
Reverse Gravity 1/day
Brown -3/-6 None Transmute Earth to Mud 1/day
Cloud -3/-6 +2 save vs. cold Cast stinking Cloud 1/day
Deep -4/-8 +1 save vs. gaseous attacks
+1 save vs. acid
90' Infravsision
Mercury -2/-5 +2 save vs. illusions Mirror Image 1/day
Color Spray 1/day
Mist -4/-8 +2 save vs. heat/fire Waterbreathing 1/day
Shadow -3/-6 +25% Hide in Shadows Darkness 15' 1/day
Chill Touch 1/day
Steel -2/-5 +1 save vs. gaseous attacks All damage is considered bludgeoning
Yellow -3/-6 +1 save vs. heat/fire Create/ Destroy water 1/day
Turtle -3/-6 +1 save vs. water based attacks Waterbreathing 1/day
Free Action 1/day

back to magic armor

AD&D, Advanced Dungeons and Dragons is a registered trademark of TSR Inc.
Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.