Dragonscale is highly prized. Besides being a valuable component in many magical potions and spells, it makes excellent armor and shields. Dragonscale is commonly categorized into two categories: awards and trophies. Award class dragonscale is the highest quality and makes the best armor. It is the scale that is willingly given by a dragon to an ally. It offers greater protection and will have more special abilities than trophy class scales. Trophy class scalemail is dragonscale that has been stripped from the carcass of a dead dragon. It is usually partially damaged from whatever caused the magnificent creatures death and offers weaker protection as a result. It offers some special protection as well but not nearly as well as award class armor.
Each dragons scales offer differing grades of protection based upon the creatures age. Each scale type also offers enhanced resistance to certain forms of attacks. This protection is usually better in award class armor but both grades will normally offer some extra protection. Finally, there are the special powers. Special powers are only found in award class armor. It is believed that part of the living essence of the dragon is stored in the scales and is passed along with the willing gift of the scales.
| Type |
AC Mod |
Powers |
Special |
| Black |
-3/-6 |
+2 save vs. acid |
+4 save vs. acid Cast darkness 1/day |
| Blue |
-3/-6 |
+2 save vs. lightning |
+4 save vs. lightning Cast lightning bolt at 5th lvl 1/day |
| Green |
-4/-8 |
+1 save vs. gaseous attacks |
Immune to all gaseous attacks |
| Red |
-2/-5 |
+3 save vs. fire |
+6 save vs. fire Heat Metal 1/day |
| White |
-4/-8 |
+2 save vs. cold |
Ice Walk as per dragon ability |
| Amethyst |
-4/-8 |
+2 vs. enchantment/charm |
Wild Talent: Telepathy Additional 10 psp's |
| Crystal |
-4/-7 |
+1 reaction adjustment |
Charm Person 1/day |
| Emerald |
-3/-6 |
+3 save vs. sound attacks |
+2 save vs. fire 10 additional psp's |
| Sapphire |
-3/-6 |
+2 save vs. sound attacks |
Immunity to all fear |
| Topaz |
-3/-6 |
Breath Water 1/day |
Wild Talent: Biofeedback |
| Brass |
-2/-5 |
+2 resist sleep |
+2 resist fire/heat +1 resist lightning |
| Bronze |
-3/-6 |
+1 save vs. lightning +1 save vs. gaseous attacks |
Polymorph 1/week |
| Copper |
-4/-8 |
+2 save vs. acid |
Taunt 1/day Phantasmal Force 1/day |
| Gold |
-2/-4 |
+2 save vs. fire +2 save vs. gaseous attacks |
Bless 1/day Detect Lie 1/day |
| Silver |
-2/-6 |
+2 save vs. cold |
Featherfall 1/day Reverse Gravity 1/day |
| Brown |
-3/-6 |
None |
Transmute Earth to Mud 1/day |
| Cloud |
-3/-6 |
+2 save vs. cold |
Cast stinking Cloud 1/day |
| Deep |
-4/-8 |
+1 save vs. gaseous attacks +1 save vs. acid |
90' Infravsision |
| Mercury |
-2/-5 |
+2 save vs. illusions |
Mirror Image 1/day Color Spray 1/day |
| Mist |
-4/-8 |
+2 save vs. heat/fire |
Waterbreathing 1/day |
| Shadow |
-3/-6 |
+25% Hide in Shadows |
Darkness 15' 1/day Chill Touch 1/day |
| Steel |
-2/-5 |
+1 save vs. gaseous attacks |
All damage is considered bludgeoning |
| Yellow |
-3/-6 |
+1 save vs. heat/fire |
Create/ Destroy water 1/day |
| Turtle |
-3/-6 |
+1 save vs. water based attacks |
Waterbreathing 1/day Free Action 1/day |