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- - The Warroom - -
Tattoos: Greater
These tattoos are not nearly as common as other tattoos. This knowledge has been stolen from the one true master of the art, Fell. Any Inkslinger who trys to pass one off as his own creation is liar. These tattoos are more powerful and much more expensive than common tattoos. For ease, they are presented in the same format.
Tattoo Name
Cost: Enough said
Duration: permanent or specified use before fading away
Min. Level to Cast: This is the minimum level the artist must be to apply the tattoo
Artist Penalty (if any): This represents the difficulty of the artwork. failed rolls result in a worthless tattoo, Critical successes will result in unexpected bonuses (longer duration or more power)
Allowable Classes: Some tattoos may only be used by certain classes.
Tattoo Powers: Some greater tattoos grant temporary powers. These powers are permanent as long as the tattoo has charges but fade away with the tattoo.
| Tattoo of Avernus |
 |
Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
Powers: |
1200gp
Permanent
5
-3
All
+3 save vs. fire
Immunity to Panic |
This tattoo draws power from the planes of Baator, Avernus. It draws upon the traces of the Plane's ash and fire, and turns it outwards, giving you a bonus against all manner of fire and fear attacks. |
| Tattoo of the Betrayer |
 |
Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
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7500gp
Permanent
13
-1
All
+1 Strength
+1 Intelligence |
This tattoo symbolizes cunning and strength. It represents the strength necessary to defeat foes and the smarts required to outwit them. |
| Tattoo of Death-in-Life |
 |
Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
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10000gp
3 charges
17
-1
All
Invokes: "Raise Dead" |
This tattoo allows you to pull someone back from the brink of death. This tattoo will only work three times before it fades from the skin. |
| Tattoo of the Deciever |
 |
Cost:
Duration:
Minimum Level:
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1000gp
10 charges/ 1 turn
5
-3
All
+3 to Damage with all Attacks |
This tattoo seems to have the mark of the Deceiver upon it... it represents someone who wants to accomplish something with ease, rather than work for it. |
| Tattoo of the Magi |
 |
Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
Powers: |
15000gp
Permanent
10
-1
Usable only by Mages
+3 Intelligence
Doubles all 1st Level Mage Spells
Doubles all 2nd Level Mage Spells |
This tattoo represents the fact you have achieved the pinnacle of your skills in the arts of magic. This tattoo enhances your natural talent for the Art considerably, heightening your reasoning and deductive abilities, and doubling your spell memorization capacity for minor spells. |
| Tattoo of the Master Thief |
 |
Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
Powers: |
4000gp
5 charges/ 1 hour
13
-1
Usable only by Thieves
+3 Dexterity
+1 to any roll 1/day
+5% Pick Pockets
+5% Detect Traps
+5% Open Locks
+5% Hide in Shadows |
This tattoo represents the fact you have achieved the pinnacle of your skills in the stealthy arts. This tattoo gives you good fortune, heightens your reflexes, and enhances your thief skills, giving you a greater percentage chance of success. |
| Tattoo of the Soul |
 |
Cost:
Duration:
Minimum Level:
Artistic Penalty:
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2300gp
3 charges/ 1 day
13
-1
Usable only by Clerics
+3 Wisdom |
This tattoo bolsters the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater spiritual insight. |
| Tattoo of Greater Action |
 |
Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
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1800gp
5 charges/ 1 hour
13
-1
Usable only by Thieves
+2 Dexterity |
This tattoo bolsters the wearer's reflexes, making him more difficult to hit and adding to his thief skills. |
| Tattoo of Greater Enduring |
 |
Cost:
Duration:
Minimum Level:
Artistic Penalty:
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1500gp
Permanent
8
-1
Usable only by Fighters
+10 to Hit Points |
This tattoo grants the wearer a bonus to health, making them more difficult to take down in combat. |
| Tattoo of Greater Health |
 |
Cost:
Duration:
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2500gp
5 charges/ 1 day
9
-1
Usable only by Fighters
+2 Constitution |
This tattoo bolsters the wearer's endurance and pain threshold, making him more difficult to take down in combat. |
| Tattoo of Greater Might |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
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2500gp
10 charges/ 1 hour
9
-1
Usable only by Fighters
+2 Strength |
This tattoo increases the user's strength, making his physical attacks more damaging and allowing him to carry more weight. |
| Tattoo of the Supreme Warrior |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
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5400gp
10 charges/ 1 hour
13
-2
Usable only by Fighters
+3 Armor Class
+3 Strength
+10 Hit points |
This tattoo represents the fact you have achieved the pinnacle of your skills in the warrior arts. This tattoo enhances your natural combat skills, making you more difficult to hit and raising your damage with every strike. |
| Tattoo of Greater Presence |
 |
Cost:
Duration:
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2200gp
5 charges/ 1 day
7
-3
All
+3 Charisma |
This tattoo makes the wearer more impressive and commanding, giving them a higher presence and leadership ability. |
| Tattoo of the Tale-Weaver |
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Cost:
Duration:
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2750gp
Permanent
8
-1
All
+1 Charisma
+5 to Lore Skill |
This tattoo helps you identify the stories behind unidentified objects you encounter, but it also seems to make you more interesting to others, as if they somehow KNOW you have interesting stories to tell. |
| Tattoo of Greater Warding |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
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1750gp
10 charges/ 1 turn
7
-1
Usable only by Fighters
+2 to Armor Class |
This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat. |
| Tattoo of the Redeemer |
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Cost:
Duration:
Minimum Level:
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3000gp
5 charges/ 1 hour
11
-3
All
+2 Wisdom
+1 Charisma
+1 to any action 1/day |
This tattoo reflects a divine wisdom and enhances persuasive skills. The +1 to any action does not take charges and can be used as long as there are charges on the tattoo. |
| Tattoo of the Thief |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
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1700gp
10 charges/ 1 turn
11
-1
Usable only by Thieves
+1 Dexterity
+5% Open Locks
+5% Pick Pockets |
This tattoo heightens your reflexes and thief skills, giving you a greater percentage chance of success. The bonus to Dexterity is permanent so long as charges remain on the tattoo. |
| Tattoo of Revelation |
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Cost:
Duration:
Minimum Level:
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1500gp
5 charges/ 1 day
12
-1
Usable only by Mages
+1 to Intelligence |
This tattoo bolster's the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills. |
| Tattoo of Trist |
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Cost:
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1200gp
Permanent
12
-1
All
+3 to Saves vs. Paralyzation |
This tattoo symbolizes freedom. When worn, it protects the wearer from chains, paralyzation, or any other attacks that chain or hold an individual. |
| Tattoo of the Warrior |
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Cost:
Duration:
Minimum Level:
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2300gp
10 charges/ 1 hour
8
-1
Usable only by Fighters
+1 to Armor Class
+1 to Strength
+1 Hit point/ HD |
This tattoo enhances your natural talent for combat, making you more difficult to hit and raising your damage with every strike. |
| Tattoo of Logik Cubed |
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Cost:
Duration:
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2200gp
3 charges/ 1 hour
8
-1
All
+3 Intelligence
-3 Wisdom |
This tattoo instills the rigid ordered thinking of one who is native to Mechanus but dilutes ones good judgement in the process. |
| Tattoo of the Shadows |
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Cost:
Duration:
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1800gp
5 charges/ 1 hour
7
-1
Grants 100 Experience points when Invoked
+35% hide in Shadows |
This tattoo recognizes your mastery of stealth, making you as a shadow against anything that seeks to harm you. Although you can only invoke this shroud a limited number of times, when you invoke the tattoo's power, you gain a glimpse into the nature of shadows and darkness, giving you a small experience point bonus as well. When the Shroud of Shadows ability is used up, the tattoo vanishes. |
| Tattoo of the Lost Incarnation |
 |
Cost:
Duration:
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Artistic Penalty:
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7800gp
Permanent
12
-1
Grants or Increases Regeneration by 1hp/ 6 turns |
When worn, the tattoo seems to bring out a survival instinct in you, forcing your body to react to any damage you take and heal wounds faster. If you choose to tap into the tattoo's power, some of the memories of hiding beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the increased regeneration rate will remain. |
...on to Faction Tattoos
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