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- - The Warroom - -
Tattoos: Rare
These tattoos are extremely rare. Many of these are the unique providence of Fell and a certain being known only as the Nameless One. Most are representative of events that happened in the life of the Nameless One and are only listed as guidelines for the development of future tattoos.
Tattoo Name
Cost: Enough said
Duration: permanent or specified use before fading away
Min. Level to Cast: This is the minimum level the artist must be to apply the tattoo
Artist Penalty (if any): This represents the difficulty of the artwork. failed rolls result in a worthless tattoo, Critical successes will result in unexpected bonuses (longer duration or more power)
Allowable Classes: Some tattoos may only be used by certain classes.
Tattoo Powers: Some greater tattoos grant temporary powers. These powers are permanent as long as the tattoo has charges but fade away with the tattoo.
| Tattoo of the Cutpurse |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
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2500gp
10 charges/ Instant
9
-1
Usable only by Thieves
"Copper Blessing" Grants 10% Experience Bonus When Invoked |
This tattoo recognizes your mastery of the art of picking pockets, so much so that you may pick the pockets of anyone on the same plane as you - no matter where they are and whether you can even see them or not. Simply close your palm once per day, then open it, and it will be filled with a handful of coins. This ability goes just beyond picking pockets, however; when you invoke the tattoo's power, you gain an insight into the mind of the 'mark' from whom the coins were taken, giving you a small experience point bonus as well. When the Copper Blessing ability is used up, the tattoo vanishes. |
| Tattoo of the Black-Barbed Call |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
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1800gp
5 charges/ 1 turn
8
-1
Usable only by Mages
Invokes: the spell "Black Barbed Shield" |
This tattoo calls upon your experience within Ravel's Black-Barbed Maze, and it echoes the terrible sensation that flooded you when you called upon the power within the maze... and the Trigits answered in their own speech, something that impressed Ravel herself. This tattoo allows you to call upon that power again for a limited period of time and use it protect yourself against your enemies; it seems that enemies of you are enemies of Ravel AND the Trigits... This tattoo has only a limited amount of power... when it is exhausted, the tattoo will vanish. |
| Tattoo of Annah-of-the-Shadows |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By:
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2700gp
5 charges/ 1 day
9
-1
Usable only by Thieves
+1 to Dexterirty
-1 to Charisma
-1 to Wisdom
+3% Pick Pockets
+3% Move Silently
+3% Open Locks
+3% Find/ Remove Traps |
Annah was a renowned tiefling who adventured with The Nameless One. With this tattoo, some of Annah's presence joins your,own for this tattoo allows you to call upon some of her cat-like skills and grace to hone your thief abilities. Unfortunately, it also inherits some of Annah's brashness and impulsiveness, reducing your Charisma and Wisdom accordingly. |
| Tattoo of the Black-barbed Maze |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
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1500gp
5 charges/ Instant
7
-1
Usable only by Mages
Invokes: the spell "Black Barbed Curse" |
This tattoo calls upon your experience within Ravel's Black-Barbed Maze, and it echoes the terrible sensation that flooded you when you attempted to call upon the power within the maze. This tattoo allows you to call upon that power again for a limited period of time and turn it against your enemies; it seems that enemies of you are enemies of Ravel... This tattoo has only a limited amount of power... when it is exhausted, the tattoo will vanish. |
| Tattoo of Dreams of Es-Annon |
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Cost:
Duration:
Minimum Level:
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3250gp
Permanent
8
-6
All
+1 save vs. Spells
+2 to Base Hit Points |
For some reason, the tale of the Crier of Es-Annon filled you with a strange nostalgia, which you have related to Fell. This tattoo draws upon both this nostalgia and the perseverance of the Criers of Es-Annon, granting you a boon to your health and your endurance. Artistically, this is some of Fell's best work: although this tattoo shows the barest image of Es-Annon that you heard from the Crier of Es-Annon, you can almost *feel* the great spiraling parks and avenues of light through this intricate symbol. This tattoo helps preserve the memory of the city and the dream of its people that its majesty might be remembered. |
| Tattoo of Silent Coins |
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Cost:
Duration:
Minimum Level:
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2850gp
15 charges/ 1 turn
10
-1
Usable only by Thieves
Grants 10% Experience Bonus when Used
+3% Pick Pockets permanent
+5% Pick Pockets when Invoked |
This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you lived as a thief on Sigil's streets, before being driven down into the catacombs because of your thieving nature. In activating the tattoo, some of the memories of living on Sigil's streets will return to you, giving you more experience. Furthermore, it will give you a permanent bonus to your pick pocket skill. Even when the tattoo is invoked and the experience has been gained, however, the tattoo and the pick pocket bonus will remain. |
| Tattoo of the Silver Tongue |
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Cost:
Duration:
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2850gp
10 charges/ 1 turn
12
-3
Usable only by Priests
+3 Charisma Temporary
+2 additional Charisma when Invoked |
You have met a creature of legend, myth and mystery, and there are few who can claim to have met the night hag Ravel and NOT met some horrible fate. In addition, your skills of speech and presence actually stirred Ravel's heart, marking you as a master of flattery. Although merely wearing it heightens your natural Charisma, you may call upon its power to give you superhuman charisma a limited number of times. When the tattoo's charisma bonus ability is used up, the tattoo will remain. |
| Tattoo of Graves of Es-Annon |
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Cost:
Duration:
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4850gp
Permanent
13
-6
All
+2 save vs. Death
+2 to Hit points/ HD |
This tattoo is perhaps the last piece of Es-Annon that will exist... as the Criers of Es-Annon die of age and disease, their graves will be all that remains of Es-Annon. This symbol draws upon the suffering of the Criers and uses it as a shield against harm, allows you a greater chance of avoiding the Criers' fate. |
| Tattoo of Morte |
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Cost:
Duration:
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5220gp
13 Charges/ Instant
12
-1
All
+1 save vs. Paralyzation Temporary
+1 to Luck (+1 bonus to any chosen roll) Invoked
-1 to Wisdom Permanent
+1 to Charisma Permanent |
For all Morte's faults, having him as a companion makes you seem more capable and not so much of a stranger to Sigil's streets. This tattoo reinforces that bond, giving you +1 to Charisma and, when invoked, it also lends you some of Morte's luck and his ability to shrug off anything that would otherwise cause him to stop talking (such as paralyzation or stunning). Unfortunately, it also gives the user a penalty for their Wisdom... which is not hard to understand, considering how little Morte has to spare. This tattoo can only call upon its luck ability a limited number of times. When the tattoo's power is exhausted, however, the Charisma bonus will remain. |
| Tattoo of Ravel's Kiss |
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Cost:
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6560gp
Permanent
12
-3
Usable by Fighters
-1 to Wisdom
-1 to Intelligence
+2 to Strength
+2 to Constitution |
Your lips have touched the night hag, Ravel, and there are few who have met her and lived, much less caused her to feel some emotion other than contempt and hatred. This tattoo is blood red, and reminds you of the blood that Ravel drew when your lips touched hers. It may not have been the wisest decision, but it took tremendous bravery and strength to kiss her. When inscribed on the skin, the tattoo steels the heart and body and helps the wearer throw off the effects of paralyzation, but at the same time, it dulls your intelligence and wisdom somewhat. |
| Tattoo of Ignus |
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4550gp
15 charges/ 1 turn
11
-2
All
+5 save vs. fire Invoked
+1 Constitution Permanent
+3 Hit Points/ HD Temporary
-15% Resist Magic Temporary
-1 Wisdom Permanent |
Having Ignus as a companion is allowing you to see flames and madness in a different... light. When this tattoo is worn, you may draw upon Ignus' fury to shrug off flame attacks and increase your Constitution, making your threshold of pain that much higher. Unfortunately, since Ignus' strength lies in his madness, your Wisdom is impaired when this tattoo is worn upon the skin and your susceptibility to magical attacks increases. This tattoo can only call upon its ability to protect the wearer from flames for a limited number of times. When the tattoo's power is exhausted, however, the Constitution bonus will remain. |
| Tattoo of Saving Grace |
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3800gp
20 charges/ 1 turn
11
-2
All
+1 Wisdom
+5 to Lore Ability (Bards Only)
+1 to all saving throws |
Some of Fall-From-Grace's presence must be rubbing off on you, for this tattoo allows you to steady your thoughts and take events from a calm perspective, allowing you to gain more experience from your encounters. Furthermore, this tattoo helps calm the mind and allows you to control your impulsiveness, panic and harness your adrenaline rush to shrug off spells, paralyzation, and any other attacks that rely on chance to pierce your defenses. |
| Tattoo of the Unbroken Circle |
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4150gp
20 charges/ 1 turn
9
0
Fighters
Invokes "Zerthimon's Focus" |
This tattoo recognizes your knowledge of Zerthimon's teachings and marks you as a friend to the githzerai people. It allows you to summon the discipline and focus of Zerthimon, giving strength and accuracy (+4 to hit and damage) to your strikes against your enemies. This tattoo has only a limited number of uses before it vanishes. |
| Tattoo of Sebastion's End |
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4680gp
10 charges/ 3 turns
8
-1
All
Invokes "Flame Walk" (+5 save vs. fire) |
This tattoo tells of your betrayal of Sebastion's intentions to Grosuk the abishai. This tattoo draws upon that experience, allowing you to enhance the barest trace of the abishai's evil gratitude and magnify it. When inscribed on the skin, this tattoo has the power to radiate heat away from the body. Much like the gratitude of any baatezu, this tattoo's power is limited. When its power is exhausted, it will vanish without a trace. |
| Tattoo of Wasting Darkness |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
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3900gp
10 charges/ 1 turn
10
-2
Usable only by Thieves
Grants 10% Experience Bonus when invoked
+3% Move Silently Permanent
+1 to Armor Class when invoked
+5% Move Silently when invoked |
This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were seeking shelter beneath the catacombs and were forced to live as a shadow might, hiding from detection by the Sigil authorities and trying to conceal yourself from the more dangerous inhabitants of the Weeping Stone catacombs. When worn, the tattoo makes concealing yourself easier; it allows you to shape the shadows around you like a cloak. This makes it harder for your enemies to hurt you when they see you and harder for you to find when you don't wish to be seen. It lends you a sinister appearance, however, which will cause many to shun you. If you choose to tap into the tattoo's power, some of the memories of hiding beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the ability to shape shadows around you will remain. |
| Tattoo of the Weeping Stones |
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Cost:
Duration:
Minimum Level:
Artistic Penalty:
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5200gp
15 charges/ 1 turn
10
-3
All
Grants 10% Experience Bonus when invoked
+5 save vs. cold
+1 to Armor Class |
This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when the catacombs beneath Sigil's streets were your second home. It tells of you travelling down into the tombs, living in darkness, and coming to learn the nature of why the stones beneath Sigil weep. When worn, the tattoo makes you more resilient to cold and hardens your body, giving your skin the texture and strength of the weeping stone walls. In so doing, however, it also gives you a hungry gaunt look, as if you are starving. If you choose to tap into the tattoo's power, some of the memories of living beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the resistance to cold and the bonus to your armor class will remain. |
...on to New Tattoos
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