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New Tattoos


Table of Contents
Introduction 
Tools 
Rules & Spells 
Common Tattoos 
Greater Tatoos 
Faction Tattoos 
Rare Tattoos 
New Tattoos 

This is the new breed of tattoos developed outside of Fell's shop. The advent of new tattoos indicates that the profession of the inkslinger is growing and is likely here to stay.

Tattoo Name
Cost: Enough said
Duration: permanent or specified use before fading away
Min. Level to Cast: This is the minimum level the artist must be to apply the tattoo
Artist Penalty (if any): This represents the difficulty of the artwork. failed rolls result in a worthless tattoo, Critical successes will result in unexpected bonuses (longer duration or more power)
Allowable Classes: Some tattoos may only be used by certain classes. Tattoo Powers: Some greater tattoos grant temporary powers. These powers are permanent as long as the tattoo has charges but fade away with the tattoo.

Tattoo of the Rager
Cost:
Duration:
Minimum Level:
Artistic Penalty:
Usable By: Powers:
3500gp
10 Charges/ 1 turn
9
-3
Usable only by Fighters
Grants Permanent +1 hitpoint/ HD
+1 to hit and damage

This tattoo draws upon the Sect of Ragers and instills that drive into the warrior who invokes its power. Although the hit and damage bonus is temporary, the hit points remain even after the tattoo has disapppeared.


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Original content ©1999–2001 Brian D Swedorski. New content ©2025–2026 Jeff. User-submitted material remains the property of its respective authors.